![]() ![]() Mac Editor: Fixed editor hanging if app was already running in Xcode 7.x when using Build and Run.Mac Editor: Fixed a crash when using Build and Run for iOS projects.iOS: Fixes language support to differentiate between traditional and simplified Chinese.iOS: Fixed several crashes with regards to WWW and WebRequest.iOS: Fixed background applications sound muting after running unity application.iOS: Fixed an issue where the keyboard could lose focus when rotating the device.iOS: Added Taiwanese language support. ![]() Previously the runtime incorrectly threw an assert in this case. IL2CPP: Return an empty array from GetGenericArguments when it is called on a MethodInfo object from a non-generic method.IL2CPP: Prevented a stack overflow exception in the player at run time when an infinitely nested generic method is used.IL2CPP: Prevented a compiler error in generated C++ code when calling Interlocked.CompareExchange from some managed code.IL2CPP: Implemented the array SetValue method for arrays of nullable types.IL2CPP: Fixed stacktraces on iOS when Link Time Optimization (LTO) was enabled in the build.IL2CPP: Fixed a crash that could occur in the player when a virtual method was called on a value type and that value type implemented an interface which had an overload of that virtual method.IL2CPP: A call to GetCurrentMethod in a generic method should return the generic method definition, not the inflated generic instance method.Graphics: Fixed the issue of Lighting preview windows not rendering correctly on Mac's with retina displays.Graphics: Fixed selection of objects in Scene View if the scene contains reflective water.Graphics: Fixed potential lock when in fullscreen exclusive mode and minimising/maximising screen.Graphics: Fixed memory leak when instantiating materials (e.g.Graphics: Fixed a crash when switching scenes whilst reflection probes are updating.Graphics: Fixed a crash when deleting a Shader that is used by some Materials in the scene.Graphics: Fixed a crash that occurred when loading models from AssetBundles with Tangents set to Calculate Legacy.Graphics: D3D9- Internal resolves no longer result in a drawn pixel such as a single white pixel when using deferred mode.Editor: Tweaked the output of the generated Visual Studio solution file to better match Visual Studio standard format to fix problems opening Unity generated projects with Rider GUI.Editor: Fixed the logType passed to LogCallback in the event of an unhandled exception.older Windows Phones, UWP dual core machines. Core: Fixed an issue which was causing hangs in the job system when running on certain platforms with a low number of cores e.g. ![]() Cache Server: Properly implemented 'Last Resource Used' caching of files.Cache Server: Paths passed to the cache server may now include spaces in OSX (enclose these paths with double-quotes).Cache Server: Fix for Cache Server Preferences where it would sometimes use the wrong server address when connecting.Cache Server: Batch builds do not fail if the Cache Server is unreachable. ![]()
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